It is said that the Azer were once dwarves who became servants of terrible giants that lived in the heart of Azdru-Ghal; whether this was by choice or by force has been forgotten over the years, and it is uncertain now whether these giants ever even existed. Over time, prolonged exposure to the energies of the great fires at the heart of the mountain, so the legend says, forever altered their bodies and infused them with the very flame that surrounds them. Some wizards have suggested that the azer may in fact be the ancient progenitors of dwarvenkind.

Self-Name: Azer (singular), Azer (plural), Azeri (attributive)
Stereotypes: Calm, ordered, obedient, reserved, subservient, tough, loyal, traditional.
Alignment: LN


Azer greatly resemble the dwarves. They are very slightly taller and heavier on average, but are otherwise almost identical in stature. Their skin is dark bronze, brown, or even black, while their eyes are featureless orbs of pure orange, yellow, or red. Unlike dwarves, however, azer are completely hairless. Instead, their heads are wreathed in flames that always burn for as long as the azer lives. Typically, the flame wraps around the azer's head fairly evenly, giving it the appearance of having both hair and a beard formed of fire, but some have "shaped" flames that cover only part of their head.

Azer belongings are simple but expertly made, often composed of bronze or copper; they use other metals only in their weapons. A common myth holds that azer-forged bronze is impervious to fire, but such rumors hold no truth. While the bronze the azer use is indeed tempered to withstand higher temperatures than normal in order to last on their home plane, it can be readily melted in a forge's fires or by a liquid fire at the heart of Azdru-Ghal. Azer mature at roughly the same rate as dwarves, reaching adulthood around 20 years of age, but live noticeably longer, rarely dying before the age of 250.


Azer are calm and collected, rarely letting their emotions get the best of them, and they work extremely well in groups. They are among the most industrious races remaining on Manus, perhaps even more so than the waxing bullywug populations to the south.


Azer society is rigid and carefully structured. Every individual, no matter how insignificant, fills their own role within the settlement and contributes to its overall well-being. Each azer belongs to two important groups: a family clan and a working caste. A family clan identifies the azer's lineage, though some azer are adopted into a clan if his family is slain and are thus not actually related. The clan also helps determine the azer's future work: when an azer comes of age, he must choose what position he wishes to hold, but those from prominent families are given first pick and thus usually secure the most desirable positions. An azer's working caste, on the other hand, simply identifies what position he holds and for how long he has held it. There are multiple castes within a single profession, and an azer moves up as he exhibits exceptional skill in his field. An azer who holds a desirable working caste and comes from a noted family clan claims great influence indeed.






Male: Adrik, Baern, Berend, Darrak, Eberk, Fargrim, Gardain, Harbek, Kildrak, Morgran, Orsik, Rangrim, Thoradin, Thorfin, Tordek, Vondal
Female: Artin, Bardryn, Diesa, Eldeth, Falkrunn, Gurdis, Helja, Kathra, Kristryd, Mardred, Riswynn, Torbera, Vistra

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